Production is taking refined elements or raw resources and turning them into finished goods like weapons, furniture, potions, etc. This is the outermost ring of the Crafting Sigil and includes Blacksmithing, Carpentry, Tailoring, Cooking, and Alchemy. Each Production school starts by learning to make and use the tools of that trade. Each point spent on a specialized Production skill increases the chance for success when making that item type.
Smithing: NOTE: This is the only tree we took down to a fourth tier. We will likely not go this deep for Episode 1.
Tools Used: Smithing Table, Hammer
Items Created: Metal Tools, Weapons, Armor, Construction Materials (nails)Generalized Skills:
Tools: Improves chances when making metal tools like hammers, punches, etc. Also lowers wear when using Smithing Tools
Quality: Increases chances for success when making higher quality items
Repair: Increases the amount of damage repaired
Enhance: Improves chances when enhancing items to make them higher qualitySpecialized Skills:
Tinker: mechanical objects like clocks, lanterns, lamps, etc.
- Blades / Tangs (Swords, Daggers)
- Shafted Weapons (Bludgeons, Axes, Polearms)
- Ranged (Crossbows, Arrows, Bolts)
- Forged: Splint & Plate
- Riveted: Chain & Scale